Bio

About me!

Besides sound, I like to write, watch movies (horror are my fave) even after going through Film School I can still get lost in a movie. I have a sarcastic scene of humor, and love standup comedy. I love playing with new plug-ins, trying to recreate a sound I heard in a movie.

What area of sound do I like the most?

I lean towards mixing as a discipline in sound, I like to bring all the different elements together and make a complete sound scape of emotion. I like the aspects of editing sound to picture or creating and implementing sound for a video game.

How I got into Sound:

I was born and raised in a small town of Prince George BC. I was 13 years old when I first heard surround sound (Dolby Pro Logic) and from there I was hooked into sound. I had my first A/V receiver by 15, the receiver that could only do Stereo or Dolby Pro logic. I had to watch my VHS tapes all over again to experience what I did not know I missing. At the same time I started to get interested in computers, learning how they worked, hard ware and software. After High School I started work as a Computer Tech at a local computer shop. A new Audio format came out AC3 or Dolby Digital. As soon as I read all about it I wanted it in my living room. To have 5 discrete audio channels, it was almost like being in a theater. I again watched all my movies, now on DVD to hear how 5 channels could bring them to life. This is the time I started to look into how sound was created for film.

On Halloween my family and I would build a haunted house for the kids trick-or-treating. The first few years were great but it was missing something, SOUND! I looked at the radio shack, London Drugs and Zellers Halloween CD. I felt that they all were kinda kiddish, I wanted more, I did not want the horrible woman scream or the cartoony witch cackle. So I jumped right into my first DAW’s Sound Forge and Cakewalk. From there I took audio clips from horror movies and hacked and slashed them together to create a sound scape for the haunted house. Every year I would get a bigger idea for the sound and haunted house that soon I was no longer happy with a stereo mix. I wanted a 5.1 Channel mix. Using Cakewalk I built my first very crude 5.1 Mix. There was no panning option and I did not understand Sends or busses yet so i edited the sound by hand. Creating stereo track by using Doppler plug-in, then pulling apart the stereo track and placing it to the right channel. After the third year I was no longer happy on taking sound from movies to build the sound scape for the haunted house. This was the first time I wanted to build the audio from the ground up. I wanted the focus on a person walking through a place where people were getting tortured (this was also the theme for the haunted house). It was my first attempt and it failed big time, I didn’t have the raw content or the means to get it. From here I was at a crossroads in my life, I just got laid off from my job, I wanted to learn more on how sound for film was made. I looked and looked and found the Vancouver Film School had just created a Sound Design course. I decided to go and fulfill a dream and left for Vancouver on January 1 2004.

After graduating from VFS I have been involved in a few short films and a documentary. One of these short films was nominated for a LEO Award for best Overall Sound in a Dramatic Short. Since graduating from VFS I have been working at Electronic Arts Canada as an Audio QA analyst in QA department and then an Audio Artist II. During my time there I have been able to work with some of the most talented audio teams. I have been given the opportunity to work as an Audio Artist on a Army of T.W.O Devils Cartel, Medal of Honor: Warfigher, NFS: The Run, Skate 3 and ProStreet.  After my time at EA I became an independent contractor. I have worked on many indie film and video game projects during this time.

Please check out my resume and demo pages for more details.