Mark Hollier
SOUND DESIGNER
Film/Video game
2176 East 41 Ave, Vancouver BC Canada
778-991-8455
m_hollier@hotmail.com
Sound Design Experience
Video Games
| Project | Position | Studio |
| Starship Troopers: Extermination | Lead Audio Designer | Offworld Industries |
| Box Office Tycoon, Tasty Tycoon | Senior Audio Designer | Hothead Games |
| Super Hit Baseball | Senior Audio Designer | Hothead Games |
| Idle Property Tycoon, Idle Golf Tycoon | Senior Audio Designer | Hothead Games |
| Hero Hunters, Mighty Battles, Kill Shot Virus | Audio Designer | Hothead Games |
| Dawn of War III | Dialogue Editor | Relic Entertainment |
| Unannounced Title | Sound Designer | Zynga Inc. |
| Company of Heroes 2: The British Forces | Dialogue Editor | Relic Entertainment |
| Eon Altar | Lead Sound Designer | Flying Helmet Games |
| Company of Heroes 2: Ardennes Assault | Dialogue Editor | Relic Entertainment |
| Company of Heroes 2: The Western Front Armies | Dialogue Editor | Relic Entertainment |
| Charlie Brown: Thanksgiving | Dialogue Editor & Mixer | Loud Crow interactive |
| Charlie Brown: All Stars | Dialogue Editor & Mixer | Loud Crow interactive |
| Eon Altar Investment Demo | Lead Sound Designer | Flying Helmet Games |
| Army of TWO : The Devil’s Cartels | Sound Artist | Electronic Arts Visceral |
| Medal of Honor: WarFighter | Sound Artist | Danger Close Games |
| Need For Speed: The Run | Sound Artist | Electronic Arts Canada |
| Skate 3 | Sound Artist | Electronic Arts Canada |
| Need For Speed: ProStreet | Assistant Sound Artist | Electronic Arts Canada |
| EA Sports Celebrity Showdown | Assistant Sound Artist | Electronic Arts Canada |
Film
| Project | Type | Position |
| U.Run | (Short Film) | Sound Designer and Re-recording mixer |
| Swipe | (Short Film) | Sound Designer and Re-recording mixer |
| Dearly Beloved | (Short Film) | Sound Designer and Re-recording mixer |
| Violentia | (Feature Film) | Sound Designer and Re-recording mixer |
| Dickproof 2 | (Short Film) | Sound Effect Editor |
| Broken Masters | (Short Film) | Sound Designer and Re-recording mixer |
| Wisewoman’s Cookery | (TV Pilot) | Sound Designer and Re-recording mixer |
| Stinky Cheese Man | (Short Film) | Sound Designer and Re-recording mixer |
| Creep Night | (Trailer) | Sound Effects Editor |
| Eon Altar | (Trailer + Kickstarter Video) | Sound Designer and Re-recording mixer |
| Last Fall of Ashes | (Web Series) 6x Episodes | Sound Designer and Re-recording mixer |
| OMEGA | (Web Series) 10x Episodes | SFX Editor and Re-recording mixer |
| Chapter of Men | (Short Film) | Sound Designer and Re-recording mixer |
| Halo Faith Trailer | (Trailer) | Sound Designer and Re-recording mixer |
| Slow Bleed | (Short Film) | Sound Designer and Re-recording mixer |
| Ndi Moyo | (Commercial) | Sound Designer and Re-recording mixer |
| Telus Ski and Snowboard fest | (Testimonial) | Sound Designer and Re-recording mixer |
| Playing with Blocks | (Documentary) | Sound Designer and Re-recording mixer |
| Sanguine | (Short Film) | Sound Designer and Re-recording mixer |
| Vancouver Theater Sports League | (Commercials) | Sound Designer and Re-recording mixer |
| Tableware | (Short Film) | Sound Designer and Re-recording mixer |
Location sound
| Project | Type |
| Doghouse Kitchen | Promo Video |
| Eon Altar | Promo and Trailer Video |
Work Experience:
Offworld Industries Audio Director 2022- Present
Directed the overarching audio vision, technical pipeline, and departmental strategy across multiple tactical shooter titles, including the flagship game Squad and the upcoming release Project OFL. Acted as a key bridge between executive leadership, production, and engineering to align audio goals with strict business and certification requirements.
Key Achievements & Responsibilities:
- Console Certification & Technical Strategy: Spearheaded the audio technical strategy for Squad’s console release. Personally architected the master submix boundaries, brickwall limiters, and memory profiling workflows to ensure the mix strictly adhered to Sony (TRC) and Microsoft (XR) True Peak and LUFS loudness compliance standards.
- Departmental Restructuring & Resource Management: Successfully audited and restructured the audio department to transition from a content-generation phase to a highly technical implementation phase. Reallocated internal headcount and cross-trained staff to preserve pipeline velocity and avoid expensive external co-dev onboarding.
- Cross-Project Pipeline Execution: Managed the simultaneous audio development of multiple titles. Directed the run-to-final audio strategy for Project OFL, overseeing critical P0/P1 bug triage, 1P/3P foley desync fixes, and the implementation of Monetization Audio requirements.
- Technical Debt Resolution & Middleware: Led the evaluation and integration of core audio tech stacks, including Wwise middleware updates and native UE5/MetaSounds tools, to resolve legacy acoustic debt, improve spatialization, and eliminate player audio fatigue.
- Executive Communication & Cross-Functional Leadership: Partnered with HR, Finance, and Studio Leadership to build business cases for headcount reallocation. Secured shared C++ programming support to build robust audio profiling tools and optimize console memory budgets.
- Vendor & Tech Evaluation: Conducted high-level evaluations of spatial audio technologies (e.g., Dolby Atmos) to determine ROI, marketing viability, and integration safety alongside core mix updates.
Hothead Games Senior Audio Designer 2016- 2021
- Lead the Technical effort with the central tech team to integrate middleware software unity and built tools for the audio artist to work with.
- Worked as the Lead on many projects, with responsibilities that included Content creation and license music scoring.
- Recorded / Edited Processed and wrote the Voice Over for both games and marketing trailers.
- Created content for all the marketing materials including Trailers.
Freelance Sound Designer 2013 – Present
- Designed and created audio for multiple video games and film projects.
Flying Helmet Games Lead Audio Designer 2014-2015
- Designed an implement all SFX for action RPG using Unity.
- Recorded, Edited and processed Voice Over for all 3 Episodes.
- Designed and implemented an adaptive music system.
- Sound Designer for all Cinematics and Marketing videos.
Electronic Arts Canada Audio Artist 2012 – 2013
- Designed ambiances content.
- Ambiance content implementation using Frostbite Engine.
- IR Reverb creation and implementation.
- Dialogue Editor and Processing.
- Localization POC for Cinematics and in-game Dialogue.
Electronic Arts Canada Sr. Audio QA Tester 2005 – 2012
- Imbedded Sr. Audio Tester for more than 20 titles.
- Built and executed audio test plans.
- Managed up to 10 testers.
- Introduce a standard of testing in 5.1 surround sound environments.
- Created a standard in setting up 5.1 to 7.1 testing rooms.
- Managed the equipment in all 3 sound rooms.
Awards:
Nominated for a Leo Award
Best Overall Sound in a Short Drama for Sanguine.
Education:
- Vancouver Film School, Vancouver BC —- Graduated the Sound Design for Visual Media course.
- O’Grady Catholic High School, Prince George BC —- High school diploma